";NOTES: Arty Duel = attacker fires, defender eats a shell, then defender fires (if he returned fire), then original attacker eats a shell"
";Eat arty shell is only shown when an arty/naval unit initiates a combat sequence (whether a duel or not), never when arty is defending against non-arty/naval attack."
";Leader Casualty = Any time a leader gets shot, show a specialist attack (for the side who's leader WASN'T toasted) followed by the shot of the leader getting wounded/killed"
";normal combat: defender gets a 'defender fires' for each unit in the hex, attacker gets an 'attacker fires', possibly followed by leader casualty clips (max: 1 leader per side, 2 clips per leader casualty: see above), possibly followed by "
; "retreat/rout/surrender clip, possibly followed by a destroy enemy unit clip."
";Charge combat: after defender and attacker firing, show the defender's handtohand clip for each unit in the hex, followed by the attacker's charge clip, then leader casualties/retreat/rout/etc., etc."
";Retreat: Note that a retreat clip is only shown if a unit actually fails its morale check and retreats (ie. If an attacker simply fails to take a hex and has to return where he came from, no retreat clip is needed)"
";Longest possibly sequence: Charge vs a stack, leader casualties on both sides and 1 defender routs, other defender surrenders, sequence is (make slight variations as needed to match combat procedure):"